--[[ Loot Tables ]]--

LOOT = {}
LOOT.Table = {}

function LOOT.AddLootTable(id, name, min, max)
	local l = {ID = id, Name = name, Min = min, Max = max}
	LOOT.Table[l.ID] = l
end

LOOT.AddLootTable("gold", "Gold", 1, 100)
LOOT.AddLootTable("pots", "Potions", 1, 100)
LOOT.AddLootTable("ammo", "Ammo", 1, 100)
LOOT.AddLootTable("lwps", "Low Weapons", 10, 45)
LOOT.AddLootTable("mwps", "Mid Weapons", 45, 70)
LOOT.AddLootTable("hwps", "High Weapons", 70, 85)
LOOT.AddLootTable("ewps", "Epic Weapons", 85, 100)
LOOT.AddLootTable("nbks", "Spellbooks", 1, 100)
LOOT.AddLootTable("rbks", "Rare Spellbooks", 50, 100)